Open to opportunities

Hey there, I'm

Phạm Minh Phát

Unity Game Developer Salt

I don't just write code — I architect systems and let AI handle the syntax. An advocate for Vibe Coding and the AI-First approach.

01

About Me

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I'm Phạm Minh Phát, but most people call me Salt. I'm a Unity Game Developer Intern who believes the future of development lies in working with AI, not against it.

Currently on an intensive 3-month AI-First curriculum (started Feb 2026), I'm pushing the boundaries of how games are built — focusing on system design, robust architecture, and backend logic while leveraging AI tools for rapid iteration.

My philosophy is simple: understand the why and the structure, then let AI accelerate the how. That's Vibe Coding.

Current Focus

AI-First Game Dev

Specialization

Unity / C# / Systems

Philosophy

Vibe Coding

Learning

3-Month AI Curriculum

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Featured Projects

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Things I've built with system thinking and AI-powered workflows.

screenshot / gameplay preview

Mobile

NumStrata

A 2D pixel art math-based puzzle game for mobile. Features optimized performance, clever UI architecture, and a smart level system designed for scalability and player engagement.

Unity 2D C# Pixel Art AI Tools

screenshot / demo preview

PC

PC Physics System

A 3D PC project centered on complex physics interactions, collision handling, and systemic gameplay logic. Built with a focus on precise physics simulations and optimized through Vibe Coding workflows.

Unity 3D C# Physics Engine AI Tools
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Tech Stack & Skills

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Game Development

Unity Engine C# 2D & 3D Physics Systems Mobile Optimization

Architecture & Design

System Design Game Architecture Level Design Backend Logic

AI & Workflow

AI-First Dev Vibe Coding Prompt Engineering GitHub Copilot Rapid Prototyping